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class some{
public:
~some()
{
cout<<"some's destructor"<<endl;
}
};
void main()
{
some
s;
s.~some();
}
/*
Answer:
some's
destructor
some's
destructor
Explanation:
Destructors
can be called explicitly. Here 's.~some()' explicitly calls the
destructor of 's'. When main() returns, destructor of s is called again,
hence the result.
*/
#include <iostream.h>
class fig2d
{
int dim1;
int dim2;
public:
fig2d() { dim1=5; dim2=6;}
virtual void operator<<(ostream & rhs);
};
void fig2d::operator<<(ostream &rhs)
{
rhs <<this->dim1<<"
"<<this->dim2<<" ";
}
/*class fig3d : public fig2d
{
int dim3;
public:
fig3d()
{ dim3=7;}
virtual
void operator<<(ostream &rhs);
};
void fig3d::operator<<(ostream &rhs)
{
fig2d::operator
<<(rhs);
rhs<<this->dim3;
}
*/
void main()
{
fig2d
obj1;
// fig3d obj2;
obj1 << cout;
// obj2 << cout;
}
/*
Answer :
5 6
Explanation:
In this
program, the << operator is overloaded with ostream as argument.
This enables the 'cout' to be present at the right-hand-side. Normally,
'cout'
is implemented as global function, but it doesn't mean that 'cout' is not
possible
to be overloaded as member function.
Overloading << as virtual member function becomes
handy when the class in which
it is overloaded is inherited, and this becomes available to be overrided.
This is as opposed
to global friend functions, where friend's are not inherited.
*/
class opOverload{
public:
bool
operator==(opOverload temp);
};
bool opOverload::operator==(opOverload temp){
if(*this
== temp ){
cout<<"The both are same objects\n";
return true;
}
else{
cout<<"The both are different\n";
return false;
}
}
void main(){
opOverload
a1, a2;
a1= =a2;
}
Answer :
Runtime
Error: Stack Overflow
Explanation :
Just like normal functions, operator functions can be called recursively. This program just illustrates that point, by calling the operator == function recursively, leading to an infinite loop.
class complex{
double
re;
double
im;
public:
complex()
: re(1),im(0.5) {}
bool
operator==(complex &rhs);
operator
int(){}
};
bool complex::operator == (complex &rhs){
if((this->re
== rhs.re) && (this->im == rhs.im))
return true;
else
return false;
}
int main(){
complex
c1;
cout<<
c1;
}
Answer : Garbage value
Explanation:
The programmer
wishes to print the complex object using output
re-direction operator,which he has not defined for his lass.But the compiler
instead of giving an error sees the conversion function
and converts the user defined object to standard object and prints
some garbage value.
class complex{
double
re;
double
im;
public:
complex()
: re(0),im(0) {}
complex(double
n) { re=n,im=n;};
complex(int
m,int n) { re=m,im=n;}
void
print() { cout<<re; cout<<im;}
};
void main(){
complex
c3;
double
i=5;
c3 =
i;
c3.print();
}
Answer:
5,5
Explanation:
Though no operator= function taking complex, double is defined, the double on the rhs is converted into a temporary object using the single argument constructor taking double and assigned to the lvalue.
void main()
{
int a,
*pa, &ra;
pa =
&a;
ra =
a;
cout
<<"a="<<a <<"*pa="<<*pa <<"ra"<<ra
;
}
Answer :
Compiler
Error: 'ra',reference must be initialized
Explanation :
Pointers
are different from references. One of the main
differences is that the pointers can be both initialized and assigned,
whereas references can only be initialized. So this code issues an error.